Large City: Māstopuèzze Ji̊ Qi̊v

Māstopuèzze Ji̊ Qi̊v

Māstopuèzze Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceIēibonjām Region
RegionRirutkvupz̄ok Moorland
Founded1445
Community LeaderLord Èbëkèdo
Area84 km2 (33 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation960 m (3149 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population19778
Population Density235 people per km2 (599 people per mi2)
Town AuraEnchantment
Naming
Native nameMāstopuèzze Ji̊ Qi̊v
PronunciationMāstopu /ˈɛzze/
Direct Translation[painting] [care]
Translation[Not Yet Translated]

Māstopuèzze Ji̊ Qi̊v (Māstopu /ˈɛzze/ [painting] [care]) is a subtropical Large City located in the Iēibonjām Region of the Tetburland.

The name Māstopuèzze Ji̊ Qi̊v is derived from the Goblin language, as Māstopuèzze Ji̊ Qi̊v was founded by Ga̋mb Mboīnḱ 'Foxxy Boo' Sēr Ca̋mp̪f̄nḱ Ga̋ń, who was culturaly Tauran.

Climate

Māstopuèzze Ji̊ Qi̊v has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a cool 18°C (64°F). Māstopuèzze Ji̊ Qi̊v receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Māstopuèzze Ji̊ Qi̊v covers an area of nearly 84 km2 (33 mi2), and an average elevation of 960 m (3149 ft) above sea level.

Overview

Māstopuèzze Ji̊ Qi̊v was founded durring the early 15th century in fall of the year 1445, by Ga̋mb Mboīnḱ 'Foxxy Boo' Sēr Ca̋mp̪f̄nḱ Ga̋ń. The establishment of Māstopuèzze Ji̊ Qi̊v was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Māstopuèzze Ji̊ Qi̊v's construction back out of the project. Ga̋mb Mboīnḱ 'Foxxy Boo' Sēr Ca̋mp̪f̄nḱ Ga̋ń pushed on reguardles, and Māstopuèzze Ji̊ Qi̊v was finished, but starts off as a terible place to live.

Māstopuèzze Ji̊ Qi̊v was built using the conventions of Tauran durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Māstopuèzze Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Māstopuèzze Ji̊ Qi̊v is buildings are speckled and packed arround premissive paverstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Māstopuèzze Ji̊ Qi̊v's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

The first thing you notice about Māstopuèzze Ji̊ Qi̊v is the large sign at the entrance welcoming you to their humble city. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.

Civic Infrastructure

Māstopuèzze Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Māstopuèzze Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Māstopuèzze Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Māstopuèzze Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Māstopuèzze Ji̊ Qi̊v's parks.

Māstopuèzze Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Māstopuèzze Ji̊ Qi̊v.

Māstopuèzze Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Māstopuèzze Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Māstopuèzze Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Māstopuèzze Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Māstopuèzze Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Māstopuèzze Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Māstopuèzze Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Māstopuèzze Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Māstopuèzze Ji̊ Qi̊v has an Administrative Academy which trains individuals in the administrative arts.

Māstopuèzze Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Māstopuèzze Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.

Māstopuèzze Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Māstopuèzze Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Māstopuèzze Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Māstopuèzze Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Māstopuèzze Ji̊ Qi̊v's natural decorations nor waterways.

Māstopuèzze Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Māstopuèzze Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Māstopuèzze Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Māstopuèzze Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Māstopuèzze Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Māstopuèzze Ji̊ Qi̊v during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Shredskin near Māstopuèzze Ji̊ Qi̊v are known to be more aggressive than normal.

Māstopuèzze Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Transmutation energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 36
  • Farmers: 54
  • Farm Laborer: 104
  • Hunters: 68
  • Milk Maids: 53
  • Ranchers: 25
  • Ranch Hands: 55
  • Shepherds: 52
    • Farmland: 80496 m2
    • Cattle and Similar Creatures: 4944
    • Poultry: 59334
    • Swine: 3955
    • Sheep: 197
    • Goats: 39
    • Horses, Mounts, and Beasts of Burden: 1977

Craftsmen

  • Arms and Toolmakers: 41
  • Blacksmiths: 45
  • Bookbinders: 25
  • Buckle-makers: 25
  • Cabinetmakers: 42
  • Candlemakers: 76
  • Carpenters: 64
  • Clothmakers: 49
  • Coach and Harness Makers: 22
  • Coopers: 53
  • Copper, Brass, Tin, Zinc, and Lead Workers: 27
  • Copyists: 19
  • Cutlers: 16
  • Fabricworkers: 44
  • Farrier: 136
  • Furriers: 12
  • Glassworkers: 68
  • Gunsmiths: 42
  • Harness-Makers: 19
  • Hatters: 38
  • Hosiery Workers: 14
  • Jewelers: 21
  • Leatherwrights: 52
  • Locksmiths: 19
  • Matchstick makers: 31
  • Musical Instrument Makers: 28
  • Painters, Structures and Fixtures: 24
  • Paper Workers: 28
  • Plasterers: 27
  • Pursemakers: 35
  • Roofers: 20
  • Ropemakers: 19
  • Rugmakers: 18
  • Saddlers: 37
  • Scabbardmakers: 45
  • Scalemakers: 20
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 18
  • Soap and Tallow Workers: 60
  • Tailors: 146
  • Tanners: 25
  • Upholsterers: 28
  • Watchmakers: 25
  • Weavers: 58
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 13
  • Beer-Sellers: 26
  • Booksellers: 29
  • Butchers: 44
  • Chandlers: 52
  • Chicken Butchers: 57
  • Entrepreneurs: 19
  • Fine Clothiers: 53
  • Fishmongers: 48
  • Florists: 11
  • Potion Sellers: 33
  • Resellers: 79
  • Spice Merchants: 26
  • Wine-sellers: 42
  • Wheelwright: 31
  • Woodsellers: 19

Service workers

  • Bakers: 85
  • Barbers: 87
  • Coachmen: 27
  • Cooks: 89
  • Doctors: 40
  • Gamekeepers: 30
  • Grooms: 17
  • Hairdressers: 63
  • Healers: 55
  • Housekeepers: 59
  • Housemaids: 104
  • House Stewards: 54
  • Inns: 19
  • Laundry maids: 34
  • Maidservants: 68
  • Nursery Maids: 35
  • Pastrycooks: 68
  • Restaurateur: 109
  • Tavern Keepers: 85

Specialized Laborer

  • Ashworkers: 29
  • Bleachers: 18
  • Chemical Workers: 11
  • Coal Heavers: 44
  • In-Town Couriers: 47
  • Long Haul Couriers: 44
  • Dockyard Workers: 38
  • Gas Workers: 9
  • Hay Merchants: 17
  • Leech Collectors: 52
  • Millers: 47
  • Miners: 49
  • Oilmen and Polishers: 30
  • Postmen: 42
  • Pure Finder: 26
  • Skinners: 54
  • Sugar Refiners: 11
  • Tosher: 30
  • Warehousemen: 65
  • Watercarriers: 45
  • Watermen, Bargemen, etc.: 54

Skilled Laborers

  • Accountants: 24
  • Alchemist: 31
  • Clerk: 42
  • Dentists: 19
  • Educators: 54
  • Engineers: 27
  • Gardeners: 19
  • Mages: 14
  • Plumbers: 21
  • Pharmacist: 24
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 18
  • Bankers: 27
  • Civil Clerks: 44
  • Civic Iudex: 21
  • Consultants: 12
  • Exorcist: 48
  • Fixers: 23
  • Kami Clerk: 37
  • Landlords: 38
  • Lawyers: 23
  • Legend Keepers: 33
  • Militia Officers: 131
  • Monks, Monastic: 63
  • Monks, Civic: 68
  • Historian, Oral: 47
  • Historian, Textual: 24
  • Policemen, Sheriffs, etc.: 42
  • Priests: 76
  • Rangers: 26
  • Rat Catchers: 30
  • Scholars: 31
  • Spiritualist: 37
  • Slayers: 11
  • Storytellers: 69
  • Military Officers: 70

Cottage Industries

  • Brewers: 52
  • Comfort Services: 79
  • Enchanters: 22
  • Herbalists: 22
  • Jaminators: 56
  • Needleworkers: 65
  • Potters: 32
  • Preserve Makers: 53
  • Quilters: 28
  • Seamsters: 98
  • Spinners: 59
  • Tinker: 21
  • Weaver: 53

Artists

  • Actors: 21
  • Architects: 7
  • Bards: 30
  • Costumers: 11
  • Dancers: 23
  • Drafters: 12
  • Engravers: 16
  • Fine Furniture Carpenters: 9
  • Glaziers: 20
  • Inlayers: 19
  • Musicians: 61
  • Painters, Art: 10
  • Playwrights: 21
  • Sculptors, Art: 17
  • Wood Carvers: 59
  • Writers: 70

Produce Industries

  • Butter Churners: 65
  • Canners: 59
  • Cheesmakers: 63
  • Ice Merchants: 8
  • Millers: 42
  • Picklers: 33
  • Smokers: 24
  • Stockmakers: 21
  • Tobacconists: 30
  • Tallowmakers: 43

7390 of Māstopuèzze Ji̊ Qi̊v's population work within a Foundational Occupation.

11400 of Māstopuèzze Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 988 (5%) are noncontributers.

Points of Interest

Māstopuèzze Ji̊ Qi̊v has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Māstopuèzze Ji̊ Qi̊v is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a castle of Abjuration, an a castle imbued with notable amounts of Abjuration energies was created in Māstopuèzze Ji̊ Qi̊v by in time immemorial, reportedly some time during the early 2nd century.

History